Doom WAD Journals
I’ve always been obsessed with Doom 1/2, both from a nostalgia angle and obsessed with the amount of design simplicity. I’ve been trying to get better at playing how it’s MEANT to be played (at least to me). Ultra Violence, Pistol Start every map, saves frowned upon. I believe this creates the most heart pounding way to play, and the best way to grind it out and notice your skills improving.
So I decided to leave mini reviews of WADS, per level if I feel like it, to have a record of the highs and lows of how I felt about each one. Some of the design choices are ABSOLUTELY worth talking about.
- Why put the Archvile there?
- Wow that Mancubus reveal!
- I hate secrets involving crossing linedefs
- Barons take too many rockets and I love to hate it
- etc